Gameplay Suggestions:
Below are several suggestions for different styles of gameplay that can be incorporated. You
may use all or none of these suggestions in developing your game.
Keep track of the players stats throughout the course of the game. Some stats you will
likely need to maintain (but are certainly not limited to) are:
o Health
o Attack ability
o Defense ability
o Movement speed
Use the items to enhance the stats of the player. For instance, picking up the sword can
increase the damage done, finding the boots can increase the number of spaces a player
can move, etc.
Options for Monsters:
o Easiest: Position monsters randomly throughout the board and show them to the
user.
o Moderate: Position monsters randomly throughout the board but do not show the
player where they are. When the player encounters a monster, allow him/her to
choose whether to fight or run away.
o Difficult: Position monsters randomly throughout the board and show them to the
user, but allow them to move freely. Once the player gets within a certain
distance, have the monsters attempt to catch the player.
o Insane: Position monsters randomly throughout the board and allow them to move
freely, but do not show them to the user. Once the player gets within a certain
distance, have the monsters attempt to catch the player.
o Have monsters guard the items.
o Have a super monster which guards the exit, so the user must gain enough
strength to defeat the super monster to win the game.
Options for fighting monsters:
o Easy: subtract the defense of the defender from the attack of the attacker and
subtract the remainder from the health of the defender
o Moderate: use a random value to increase or decrease the attack ability or defense
ability to simulate making a great attack or defense or a poor attack or defense
o Difficult: Use a rock-paper-scissors mechanic to resolve battles: the player and
computer each choose a strategy (rock, paper, or scissors, but come up with some
more flavorful names for them) and who chose what determines the effectiveness
of their attacks (or determines who gets to attack).
Options for defeating a monster:
o Defeating a monster simply allows you to move to that location
o Defeating a monster increases the stats of the player
o Defeating a monster provides experience; once the experience of the player
reaches a certain level, unlocks a special ability